Lets Play Batman Arkham Knight With Markus!
Lets Play Batman Arkham Knight With Markus!
Lets Play Batman Arkham Knight With Markus!
The game introduces the Batmobile as a drivable vehicle. The bulletproof Batmobile can be summoned to the player's location while on foot or, if the player is airborne, sent to meet Batman as he lands. The vehicle features the ability to perform jumps, speed boosts, rotate on the spot, smash through objects like barricades and trees, and fire missiles that can immobilize enemy vehicles. Batman can eject from the Batmobile and immediately begin gliding around Gotham City.
Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. Like Batman, the Batmobile can be upgraded with new abilities. Riddler challenges also feature objectives requiring the Batmobile, such as timed races in tunnels beneath Gotham City, where the environmental obstacles change during each lap, and invisible question marks that must be revealed using the Batmobile's scanner.
The Batmobile has two modes, which can be switched at anytime: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including an Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor.
Additional upgrades to the vehicle include an EMP device, which releases an electric pulse used to temporarily stun enemy drones; and the "drone virus", which allows the player to override the weapon systems of enemy vehicles and cause them to attack each other. The Batmobile can also be controlled remotely, driven in indoor locations, and used in solving the game's puzzles, such as lowering an inaccessible elevator with its attached winch. The Batwing is used in conjunction with the Batmobile to deliver upgrades
Some enemies will run away at the sight of the vehicle, eliminating the need for Batman to fight them, and enemies attacking the car can be subdued by its automated taser defenses. Like Batman, the Batmobile can be upgraded with new abilities. Riddler challenges also feature objectives requiring the Batmobile, such as timed races in tunnels beneath Gotham City, where the environmental obstacles change during each lap, and invisible question marks that must be revealed using the Batmobile's scanner.
The Batmobile has two modes, which can be switched at anytime: Pursuit and Battle. Pursuit is for moving from area to area and completing specific driving challenges. In Battle mode, the Batmobile becomes more tank than car, allowing a full 360-degree range of movement, including strafing in any direction, while revealing the multiple weapon systems on board, including an Vulcan chain gun for quick damage, a 60mm hypervelocity cannon for fire support, anti-tank guided missiles for wide-ranging damage against multiple targets, and a non-lethal riot suppressor.
Additional upgrades to the vehicle include an EMP device, which releases an electric pulse used to temporarily stun enemy drones; and the "drone virus", which allows the player to override the weapon systems of enemy vehicles and cause them to attack each other. The Batmobile can also be controlled remotely, driven in indoor locations, and used in solving the game's puzzles, such as lowering an inaccessible elevator with its attached winch. The Batwing is used in conjunction with the Batmobile to deliver upgrades
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